News
What’s new
Patch notes for each release, news from the academy, and what’s coming next.
What’s next
- Next More of the audiobook · full-cast narration for the chapters after two
- Later The full Tetramental game · in development
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Patch notes
from Light
(with Tectonic)
Patch notes: the Path, rebuilt
The Path is longer and yours to steer. Beat one element, choose the next, and reactions unlock as you go. Everyone starts it fresh.
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Patch notes
from Inferno
Patch notes: your own page
Every student with an account now has a profile page with their reading, the Path, best scores and game totals, and each game's results show its own numbers.
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Patch notes
from Tide
Patch notes: nothing left behind
A reaction's effect could stay stuck on the screen if the round ended, or a second one began, just as it started. Fixed.
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Patch notes
from Windborne
Patch notes: catch it
Slide a tile in under tiles that are still falling after a clear, and the line it makes now counts as part of the chain.
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Patch notes
from Light
Patch notes: a louder hiss
One reaction got a bigger sound, to match the new look it got this week.
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Patch notes
from Inferno
Patch notes: take it with you
The soundtrack downloads as MP3, the official release, with the OGG files the game and the site play still there for those who want them.
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Patch notes
from Tide
Patch notes: the ones you return to
On the Music page, like a track and see how many others did, star your favorites, and play only those.
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Patch notes
from Tectonic
Patch notes: three more
Three new tracks join the soundtrack, twenty-one in all, in a new order.
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Patch notes
from Windborne
Patch notes: who's around
The random-student tile in Multiplayer now shows how many other students are online, and how many are mid-match.
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Patch notes
from Light
Patch notes: multiplayer opens
Multiplayer is open to every student with an account who supports the game. Pay what you like, from $5, once.
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Patch notes
from Inferno
(with Tectonic)
Patch notes: a new coat of paint
Two more reactions have a new look, and one of them now lands right where it should.
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Patch notes
from Tide
Patch notes: higher
One of the reactions now reaches further when the clear that sets it off is bigger, and looks the part.
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Patch notes
from Windborne
Patch notes: next door
In multiplayer and challenges you can now hear the other player, softly, as if from the next room.
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Patch notes
from Tectonic
Patch notes: one window
A controller now plays only the window you're looking at, and the game goes quiet when you look away.
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Patch notes
from Inferno
Patch notes: challenge a friend
Play a round, send it as a link, and let your friends try to beat it on the very same tiles. Plus a page of recorded rounds to watch and take on.
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Patch notes
from Tide
Patch notes: what grows
One of the reactions now gives far more back to the patient, and a rare effect that lingered on the wrong tile is gone.
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Patch notes
from Light
Patch notes: pictures in the pages
Illustrations now appear throughout the chapters and in the downloadable book, chapters finish properly, and the soundtrack has new cover art.
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Patch notes
from Windborne
Patch notes: more music
The soundtrack grows to eighteen tracks, about an hour, with new recordings of Tectonic's theme and three more.
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Patch notes
from Tectonic
(with Windborne)
Patch notes: likenesses
All five faculty portraits are repainted in the students' style, each of us against our own element.
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Patch notes
from Inferno
Patch notes: a little spark
Leave the tile grid alone for three seconds and two tiles will sparkle. Swap them.
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Patch notes
from Tide
(with Windborne)
Patch notes: the faculty, overheard
Before each Challenge level, two of your teachers now talk among themselves. A hundred conversations, in rotation.
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Patch notes
from Tectonic
Patch notes: steady ground
On the last board, falling stone no longer knocks the whole stack down a little.
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Patch notes
from Light
Patch notes: the faculty has been asked to be nicer
Some students found the exams a touch too challenging, so the teachers have been asked to tone it down. Politely.
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Patch notes
from Tide
Patch notes: sharper students
Computer students in Multiplayer now go after garbage blocks first, and think a move further ahead.
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Patch notes
from Light
Patch notes: stone by stone
Garbage blocks break one tile at a time, nothing tops out mid-pop, and clearing tiles has a new sound.
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Patch notes
from Inferno
Patch notes: house rules
Choose how a duel is fought: pushes, garbage blocks, and (once you've earned them) reactions.
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Patch notes
from Tectonic
Patch notes: quicker hands
Holding a direction moves the cursor much faster, and computer students get a clear gray dot.
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Patch notes
from Windborne
Patch notes: a quiet start
The game's music waits for you to turn it on, Multiplayer shows when it's early access, and its window has a way out.
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Patch notes
from Tide
Patch notes: scores that hold their shape
High scores are now checked by replaying the run, so the board shows only what was really played.
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Patch notes
from Light
Patch notes: player names, and a few duels
Choose a player name. Multiplayer is open to a few testers first; everyone else, soon.
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Patch notes
from Inferno
Patch notes: quieter rows
New rows join the board without a flash now, so a flash means something actually happened.
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Patch notes
from Tectonic
Patch notes: controllers
Play the web game with a controller. Xbox, PlayStation, most others.
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Patch notes
from Light
Patch notes: they make a sound now
When the elements meet, you'll hear it. And two of them look better wherever on the board they happen.
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Patch notes
from Windborne
Patch notes: when elements meet
Pass your exam, and the elements start to notice each other. That's all I'm allowed to say. (It isn't all there is.)
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Patch notes
from Tide
Patch notes: a gentler current in the exams
Exams start slower, and pushes arrive gently. You can see each one coming, and who sent it.
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Patch notes
from Inferno
(with Windborne)
Patch notes: the last board
The Challenge's last board is open. Something in the wall drops stone on your stack. Clear until it goes quiet.
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Patch notes
from Tectonic
(with Light)
Patch notes: Challenge, and your exams
The web game's Challenge. Declare an element, clear twenty boards, sit your exams. A public high-score board, too.
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Patch notes
from Tide
Patch notes: the board comes alive
The puzzle game gains its effects. Each element clears in its own way, chains ripple, the stop feels like held breath, and the end arrives slowly.
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Patch notes
from Windborne
Patch notes: the game is open (a little)
Tetramental's puzzle game is now free to play in your browser. Endless and Time Attack, chains, music that speeds up when it should, and a demo.
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News
from Inferno
Coming next: Tetramental in your browser
A free puzzle game set at the academy, playable on your phone or computer. Four elements, a rising stack, and an exam with your teacher.
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Patch notes
from Light
Patch notes: the first early-access release
Display settings, reading progress, a full-cast audiobook, the Codex, the book as an EPUB, and music that follows you around the site.
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