News

What’s new

Patch notes for each release, news from the academy, and what’s coming next.

What’s next

  1. Next More of the audiobook · full-cast narration for the chapters after two
  2. Later The full Tetramental game · in development
  1. Patch notes from Light (with Tectonic) Patch notes: the Path, rebuilt The Path is longer and yours to steer. Beat one element, choose the next, and reactions unlock as you go. Everyone starts it fresh.
  2. Patch notes from Inferno Patch notes: your own page Every student with an account now has a profile page with their reading, the Path, best scores and game totals, and each game's results show its own numbers.
  3. Patch notes from Tide Patch notes: nothing left behind A reaction's effect could stay stuck on the screen if the round ended, or a second one began, just as it started. Fixed.
  4. Patch notes from Windborne Patch notes: catch it Slide a tile in under tiles that are still falling after a clear, and the line it makes now counts as part of the chain.
  5. Patch notes from Light Patch notes: a louder hiss One reaction got a bigger sound, to match the new look it got this week.
  6. Patch notes from Inferno Patch notes: take it with you The soundtrack downloads as MP3, the official release, with the OGG files the game and the site play still there for those who want them.
  7. Patch notes from Tide Patch notes: the ones you return to On the Music page, like a track and see how many others did, star your favorites, and play only those.
  8. Patch notes from Tectonic Patch notes: three more Three new tracks join the soundtrack, twenty-one in all, in a new order.
  9. Patch notes from Windborne Patch notes: who's around The random-student tile in Multiplayer now shows how many other students are online, and how many are mid-match.
  10. Patch notes from Light Patch notes: multiplayer opens Multiplayer is open to every student with an account who supports the game. Pay what you like, from $5, once.
  11. Patch notes from Inferno (with Tectonic) Patch notes: a new coat of paint Two more reactions have a new look, and one of them now lands right where it should.
  12. Patch notes from Tide Patch notes: higher One of the reactions now reaches further when the clear that sets it off is bigger, and looks the part.
  13. Patch notes from Windborne Patch notes: next door In multiplayer and challenges you can now hear the other player, softly, as if from the next room.
  14. Patch notes from Tectonic Patch notes: one window A controller now plays only the window you're looking at, and the game goes quiet when you look away.
  15. Patch notes from Inferno Patch notes: challenge a friend Play a round, send it as a link, and let your friends try to beat it on the very same tiles. Plus a page of recorded rounds to watch and take on.
  16. Patch notes from Tide Patch notes: what grows One of the reactions now gives far more back to the patient, and a rare effect that lingered on the wrong tile is gone.
  17. Patch notes from Light Patch notes: pictures in the pages Illustrations now appear throughout the chapters and in the downloadable book, chapters finish properly, and the soundtrack has new cover art.
  18. Patch notes from Windborne Patch notes: more music The soundtrack grows to eighteen tracks, about an hour, with new recordings of Tectonic's theme and three more.
  19. Patch notes from Tectonic (with Windborne) Patch notes: likenesses All five faculty portraits are repainted in the students' style, each of us against our own element.
  20. Patch notes from Inferno Patch notes: a little spark Leave the tile grid alone for three seconds and two tiles will sparkle. Swap them.
  21. Patch notes from Tide (with Windborne) Patch notes: the faculty, overheard Before each Challenge level, two of your teachers now talk among themselves. A hundred conversations, in rotation.
  22. Patch notes from Tectonic Patch notes: steady ground On the last board, falling stone no longer knocks the whole stack down a little.
  23. Patch notes from Light Patch notes: the faculty has been asked to be nicer Some students found the exams a touch too challenging, so the teachers have been asked to tone it down. Politely.
  24. Patch notes from Tide Patch notes: sharper students Computer students in Multiplayer now go after garbage blocks first, and think a move further ahead.
  25. Patch notes from Light Patch notes: stone by stone Garbage blocks break one tile at a time, nothing tops out mid-pop, and clearing tiles has a new sound.
  26. Patch notes from Inferno Patch notes: house rules Choose how a duel is fought: pushes, garbage blocks, and (once you've earned them) reactions.
  27. Patch notes from Tectonic Patch notes: quicker hands Holding a direction moves the cursor much faster, and computer students get a clear gray dot.
  28. Patch notes from Windborne Patch notes: a quiet start The game's music waits for you to turn it on, Multiplayer shows when it's early access, and its window has a way out.
  29. Patch notes from Tide Patch notes: scores that hold their shape High scores are now checked by replaying the run, so the board shows only what was really played.
  30. Patch notes from Light Patch notes: player names, and a few duels Choose a player name. Multiplayer is open to a few testers first; everyone else, soon.
  31. Patch notes from Inferno Patch notes: quieter rows New rows join the board without a flash now, so a flash means something actually happened.
  32. Patch notes from Tectonic Patch notes: controllers Play the web game with a controller. Xbox, PlayStation, most others.
  33. Patch notes from Light Patch notes: they make a sound now When the elements meet, you'll hear it. And two of them look better wherever on the board they happen.
  34. Patch notes from Windborne Patch notes: when elements meet Pass your exam, and the elements start to notice each other. That's all I'm allowed to say. (It isn't all there is.)
  35. Patch notes from Tide Patch notes: a gentler current in the exams Exams start slower, and pushes arrive gently. You can see each one coming, and who sent it.
  36. Patch notes from Inferno (with Windborne) Patch notes: the last board The Challenge's last board is open. Something in the wall drops stone on your stack. Clear until it goes quiet.
  37. Patch notes from Tectonic (with Light) Patch notes: Challenge, and your exams The web game's Challenge. Declare an element, clear twenty boards, sit your exams. A public high-score board, too.
  38. Patch notes from Tide Patch notes: the board comes alive The puzzle game gains its effects. Each element clears in its own way, chains ripple, the stop feels like held breath, and the end arrives slowly.
  39. Patch notes from Windborne Patch notes: the game is open (a little) Tetramental's puzzle game is now free to play in your browser. Endless and Time Attack, chains, music that speeds up when it should, and a demo.
  40. News from Inferno Coming next: Tetramental in your browser A free puzzle game set at the academy, playable on your phone or computer. Four elements, a rising stack, and an exam with your teacher.
  41. Patch notes from Light Patch notes: the first early-access release Display settings, reading progress, a full-cast audiobook, the Codex, the book as an EPUB, and music that follows you around the site.

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